A ConnectionPool represents a database connection pool.
A connection pool can be used to get a connection to a database and execute statements. This class opens a number of database connections and allows callers to obtain and use a database connection in a reentrant manner. Applications can instantiate as many ConnectionPool objects as needed and against as many different database systems as needed. The following diagram gives an overview of the library's components and their method-associations:
The method ConnectionPool_getConnection() is used to obtain a new connection from the pool. If there are no connections available, a new connection is created and returned. If the pool has already handed out maxConnections Connections, the next call to ConnectionPool_getConnection() will return NULL. Use Connection_close() to return a connection to the pool so it can be reused.
A connection pool is created by default with 5 initial connections and with 20 maximum connections. These values can be changed by the property methods ConnectionPool_setInitialConnections() and ConnectionPool_setMaxConnections().
This library may be built with support for many different database systems. To test if a particular system is supported, use the method Connection_isSupported().
Clients should call ConnectionPool_start() to establish the connection pool against the database server before using the pool. To shutdown connections from the database server, use ConnectionPool_stop(). Set preferred properties before calling ConnectionPool_start(). Some properties can also be changed dynamically after the pool was started, such as changing the maximum number of connections or the number of initial connections. Changing and tuning these properties at runtime is most useful if the pool was started with a reaper-thread (see below) since the reaper dynamically changes the size of the pool.
The URL given to a Connection Pool at creation time specifies a database connection in the standard URL format. The format of the connection URL is defined as:
database://[user:password@][host][:port]/database[?propertyName1][=propertyValue1][&propertyName2][=propertyValue2]...
The property names user
and password
are always recognized and specify how to log in to the database. Other properties depend on the database server in question. Username and password can alternatively be specified in the auth-part of the URL. If port number is omitted, the default port number for the database server is used.
Here is an example of how to connect to a MySQL database server:
In this case, the username, root
and password, swordfish
are specified as properties to the URL. An alternative is to use the auth-part of the URL to specify authentication information:
See mysql options for all properties that can be set for a mysql connection URL.
For a SQLite database, the connection URL should simply specify a database file, since a SQLite database is just a file in the filesystem. SQLite uses pragma commands for performance tuning and other special purpose database commands. Pragma syntax in the form name=value
can be added as properties to the URL and will be set when the Connection is created. In addition to pragmas, the following properties are supported:
heap_limit=value
- Make SQLite auto-release unused memory if memory usage goes above the specified value [KB].serialized=true
- Make SQLite switch to serialized mode if value is true, otherwise multi-thread mode is used (the default).A URL for connecting to a SQLite database might look like this (with recommended pragmas):
The URL for connecting to a PostgreSQL database server might look like:
As with the MySQL URL, the username and password are specified as properties to the URL. Likewise, the auth-part of the URL can be used instead to specify the username and the password:
In this example, we have also omitted the port number to the server, in which case the default port number, 5432, for PostgreSQL is used. In addition, we have added an extra parameter to the URL, so connection to the server is done over a secure SSL connection.
See postgresql options for all properties that can be set for a postgresql connection URL.
The URL for connecting to an Oracle database server might look like:
Instead of a database name, Oracle uses a service name which you typically specify in a tnsnames.ora
configuration file. The auth-part of the URL can be used instead to specify the username and the password as in the example below. Here we also specify that we want to connect to Oracle with the SYSDBA role.
See oracle options for all properties that can be set for an oracle connection URL.
To obtain a connection pool for a MySQL database, the code below can be used. The exact same code can be used for PostgreSQL, SQLite and Oracle, the only change needed is to modify the Connection URL. Here we connect to the database test on localhost and start the pool with the default 5 initial connections.
The pool is designed to dynamically manage the number of active connections based on usage patterns. A reaper
thread is automatically started when the pool is initialized, performing two functions:
This dual functionality helps maintain the pool's health by removing stale connections and verifying the validity of idle ones.
Only inactive connections will be closed, and no more than the initial number of connections the pool was started with are closed. The property method, ConnectionPool_setReaper()
, can be used to customize the reaper's sweep interval or disable it entirely if needed.
Clients can also call the method ConnectionPool_reapConnections()
to prune the pool directly if manual control is desired.
The reaper thread is especially beneficial for pools maintaining TCP/IP Connections.
Three methods can be used to inspect the pool at runtime. The method ConnectionPool_size() returns the number of connections in the pool, that is, both active and inactive connections. The method ConnectionPool_active() returns the number of active connections, i.e., those connections in current use by your application. The method ConnectionPool_isFull() can be used to check if the pool is full and unable to return a connection.
This ConnectionPool is thread-safe.
Macros | |
#define | T ConnectionPool_T |
Typedefs | |
typedef struct ConnectionPool_S * | T |
Functions | |
T | ConnectionPool_new (URL_T url) |
Create a new ConnectionPool. | |
void | ConnectionPool_free (T *P) |
Disconnect and destroy the pool and release allocated resources. | |
Properties | |
URL_T | ConnectionPool_getURL (T P) |
Returns this Connection Pool's URL. | |
void | ConnectionPool_setInitialConnections (T P, int initialConnections) |
Sets the number of initial connections in the pool. | |
int | ConnectionPool_getInitialConnections (T P) |
Gets the number of initial connections in the pool. | |
void | ConnectionPool_setMaxConnections (T P, int maxConnections) |
Sets the maximum number of connections in the pool. | |
int | ConnectionPool_getMaxConnections (T P) |
Gets the maximum number of connections in the pool. | |
void | ConnectionPool_setConnectionTimeout (T P, int connectionTimeout) |
Set the Connection inactive timeout value in seconds. | |
int | ConnectionPool_getConnectionTimeout (T P) |
Gets the connection timeout value. | |
void | ConnectionPool_setAbortHandler (T P, void(*abortHandler)(const char *error)) |
Sets the function to call if a fatal error occurs in the library. | |
void | ConnectionPool_setReaper (T P, int sweepInterval) |
Customize the reaper thread behavior or disable it. | |
Functions | |
void | ConnectionPool_start (T P) |
Prepares the pool for active use. | |
void | ConnectionPool_stop (T P) |
Gracefully terminates the pool. | |
Connection_T | ConnectionPool_getConnection (T P) |
Get a connection from the pool. | |
Connection_T | ConnectionPool_getConnectionOrException (T P) |
Get a connection from the pool. | |
void | ConnectionPool_returnConnection (T P, Connection_T connection) |
Returns a connection to the pool. | |
int | ConnectionPool_reapConnections (T P) |
Reaps inactive connections in the pool. | |
int | ConnectionPool_size (T P) |
Gets the current number of connections in the pool. | |
int | ConnectionPool_active (T P) |
Gets the number of active connections in the pool. | |
bool | ConnectionPool_isFull (T P) |
Checks if the pool is full. | |
Class functions | |
const char * | ConnectionPool_version (void) |
Gets the library version information. | |
Variables | |
int | ZBDEBUG |
Library Debug flag. | |
#define T ConnectionPool_T |
typedef struct ConnectionPool_S* T |
T ConnectionPool_new | ( | URL_T | url | ) |
Create a new ConnectionPool.
The pool is created with 5 initial connections. Maximum connections is set to 20. Property methods in this interface can be used to change the default values.
url | The database connection URL. It is a checked runtime error for the url parameter to be NULL. The pool does not take ownership of the url object but expects the url to exist as long as the pool does. |
void ConnectionPool_free | ( | T * | P | ) |
Disconnect and destroy the pool and release allocated resources.
P | A ConnectionPool object reference |
URL_T ConnectionPool_getURL | ( | T | P | ) |
Returns this Connection Pool's URL.
P | A ConnectionPool object |
void ConnectionPool_setInitialConnections | ( | T | P, |
int | initialConnections ) |
Sets the number of initial connections in the pool.
P | A ConnectionPool object |
initialConnections | The number of initial pool connections. It is a checked runtime error for initialConnections to be < 0 |
int ConnectionPool_getInitialConnections | ( | T | P | ) |
Gets the number of initial connections in the pool.
P | A ConnectionPool object |
void ConnectionPool_setMaxConnections | ( | T | P, |
int | maxConnections ) |
Sets the maximum number of connections in the pool.
If max connections has been reached, ConnectionPool_getConnection() will return NULL on the next call.
P | A ConnectionPool object |
maxConnections | The maximum number of connections this connection pool will create. It is a checked runtime error for maxConnections to be less than initialConnections. |
int ConnectionPool_getMaxConnections | ( | T | P | ) |
Gets the maximum number of connections in the pool.
P | A ConnectionPool object |
void ConnectionPool_setConnectionTimeout | ( | T | P, |
int | connectionTimeout ) |
Set the Connection inactive timeout value in seconds.
The method ConnectionPool_reapConnections(), if called, will close inactive Connections in the pool which have not been in use for connectionTimeout
seconds. The default connectionTimeout is 90 seconds.
The reaper thread, see ConnectionPool_setReaper(), will use this value when closing inactive Connections.
P | A ConnectionPool object |
connectionTimeout | The number of seconds a Connection can be inactive (i.e., not in use) before the reaper closes the Connection. (value > 0) |
int ConnectionPool_getConnectionTimeout | ( | T | P | ) |
Gets the connection timeout value.
P | A ConnectionPool object |
void ConnectionPool_setAbortHandler | ( | T | P, |
void(* | abortHandler )(const char *error) ) |
Sets the function to call if a fatal error occurs in the library.
In practice, this means Out-Of-Memory errors or uncaught exceptions. Clients may optionally provide this function. If not provided, the library will call abort(3)
upon encountering a fatal error if ZBDEBUG is set; otherwise, exit(1) is called. This method provides clients with a means to close down execution gracefully. It is an unchecked runtime error to continue using the library after the abortHandler
was called.
P | A ConnectionPool object |
abortHandler | The handler function to call should a fatal error occur during processing. An explanatory error message is passed to the handler function in the string error |
void ConnectionPool_setReaper | ( | T | P, |
int | sweepInterval ) |
Customize the reaper thread behavior or disable it.
By default, a reaper thread is automatically started when the pool is initialized, with a default sweep interval of 60 seconds. This method allows you to change the sweep interval or disable the reaper entirely.
The reaper thread closes inactive Connections in the pool, down to the initial connection count. An inactive Connection is closed if its connectionTimeout
has expired or if it fails the ping test. Active Connections (those in current use) are never closed by this thread.
This method can be called before or after ConnectionPool_start(). If called after start, the changes will take effect on the next sweep cycle.
P | A ConnectionPool object |
sweepInterval | Number of seconds between sweeps of the reaper thread. Set to 0 or a negative value to disable the reaper thread, before calling ConnectionPool_start(). |
void ConnectionPool_start | ( | T | P | ) |
Prepares the pool for active use.
This method must be called before the pool is used. It will connect to the database server, create the initial connections for the pool, and start the reaper thread with default settings, unless previously disabled via ConnectionPool_setReaper().
P | A ConnectionPool object |
SQLException | If a database error occurs. |
void ConnectionPool_stop | ( | T | P | ) |
Gracefully terminates the pool.
This method should be the last one called on a given instance of this component. Calling this method closes down all connections in the pool, disconnects the pool from the database server, and stops the reaper thread if it was started.
P | A ConnectionPool object |
Connection_T ConnectionPool_getConnection | ( | T | P | ) |
Get a connection from the pool.
The returned Connection (if any) is guaranteed to be alive and connected to the database. NULL is returned if a database error occurred or if the pool is full and cannot return a new connection.
This example demonstrates how to check if the pool is full before attempting to get a connection, and how to handle potential errors:
P | A ConnectionPool object |
Connection_T ConnectionPool_getConnectionOrException | ( | T | P | ) |
Get a connection from the pool.
The returned Connection is guaranteed to be alive and connected to the database. The method ConnectionPool_getConnection() above is identical except it will return NULL if the pool is full or if a database error occured. This method will instead throw an SQLException in both cases with an appropriate error message.
This example demonstrates how to get a connection, and how to handle potential errors:
P | A ConnectionPool object |
SQLException | If a database connection cannot be obtained. The error message is available in Exception_frame.message |
void ConnectionPool_returnConnection | ( | T | P, |
Connection_T | connection ) |
Returns a connection to the pool.
The same as calling Connection_close() on a connection. If the connection is in an uncommitted transaction, rollback is called. It is an unchecked error to attempt to use the Connection after this method is called.
P | A ConnectionPool object |
connection | A Connection object |
int ConnectionPool_reapConnections | ( | T | P | ) |
Reaps inactive connections in the pool.
An inactive Connection is closed if and only if its connectionTimeout
has expired or if the Connection failed the ping test against the database. Active Connections are not closed by this method.
P | A ConnectionPool object |
int ConnectionPool_size | ( | T | P | ) |
Gets the current number of connections in the pool.
P | A ConnectionPool object |
int ConnectionPool_active | ( | T | P | ) |
Gets the number of active connections in the pool.
I.e., connections in current use by your application.
P | A ConnectionPool object |
bool ConnectionPool_isFull | ( | T | P | ) |
Checks if the pool is full.
The pool is full if the number of active connections equals max connections and the pool is unable to return a connection.
P | A ConnectionPool object |
const char * ConnectionPool_version | ( | void | ) |
Gets the library version information.
|
extern |
Library Debug flag.
If set to true, emit debug output
Copyright © Tildeslash Ltd. All rights reserved.